Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 47 times |
Cloned | 2 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range250 - 350 (Avg: 300)
AC15
XP5900
Description
The Deepmaw Whale is a colossal creature that roams the darkest depths of the ocean, navigating the abyssal routes with grace despite its immense size. Its blubber, bones, and oil are highly sought after, making it a target for daring hunters, though few are brave enough to pursue it.
Details
Size | Huge |
Type | Beast |
CR | 10 |
XP | 5900 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Baleen Filter
The Deepmaw Whale filters water through its baleen plates, consuming small fish and krill. This action does not require a roll and is used to sustain itself.
Crushing Bite
The Deepmaw Whale makes a melee attack with its massive jaws, dealing 4d12+8 piercing damage on a hit.
Whale Song
The Deepmaw Whale emits a haunting song that can be heard for miles. All creatures within 300 feet must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.