Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 47 times |
Cloned | 2 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range80 - 90 (Avg: 85)
AC15
XP1600
Description
The Hookbeak Squid is a predatory cephalopod known for its aggressive nature and distinctive parrot-like beak. It thrives in turbulent waters, often ambushing injured prey or unsuspecting sailors in distress.
Details
Size | Large |
Type | Beast |
CR | 5 |
XP | 1600 |
Languages | understands Aquan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Beak Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the Hookbeak Squid. Hit: 12 (2d6 + 5) piercing damage.
Ink Cloud (Recharge 5-6)
The Hookbeak Squid expels a cloud of ink in a 20-foot radius. The area is heavily obscured for 1 minute. Creatures within the cloud must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn.
Tentacle Hook
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) slashing damage, and the target is grappled (escape DC 16).