The Shattered Seas world illustration - Pirate theme
Pirate

The Shattered Seas

H
HollowLT

An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.


Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played47 times
Cloned2 times
Created
11 days ago
Last Updated
Yesterday
VisibilityPublic
The Driftwood Maw
The Driftwood Maw
Point of Interest
Details
Coordinates(2714, -1234)
Description

Built from the shattered remains of three different warships, *The Driftwood Maw* leans crookedly just beyond the high-tide line of Cannonreef Beach. Its hull-turned-roof bears the blackened scars of cannon fire, while the bow of one ship juts upward like a broken tooth, giving the tavern its namesake. A mast serves as a central beam inside, still wrapped with frayed rigging and lanterns swinging from rusted hooks. Inside, the floor creaks with every step, and the bar is made from a gunwale lined with empty rum bottles and spent musket rounds. Hammocks double as seats in some corners, and faded flags from plundered ships hang like trophies from the rafters. The air is thick with brine, smoke, and the ever-present reek of cheap grog. The Driftwood Maw is neutral ground for pirates and privateers alike—a place to drink, brawl, strike deals, or hear whispers of the next big prize.

Appearance

The tavern's hull-turned-roof bears the blackened scars of cannon fire, while the bow of one ship juts upward like a broken tooth. Inside, hammocks double as seats, and faded flags from plundered ships hang like trophies from the rafters, with a mast serving as a central beam wrapped in frayed rigging and swinging lanterns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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