Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 47 times |
Cloned | 2 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |

The Ashen Court
Point of Interest
Details
Coordinates | (-3046, -1547) |
Description
The Ashen Court is a half-ruined stone amphitheater that serves as an informal council ground for tribal leaders, merchants, and mercenaries. Here, uneasy truces are negotiated amidst the echoes of past glories, while the arena also hosts public duels where disputes are settled by blade before a roaring crowd.
Appearance
The amphitheater is constructed from weathered gray stone, with crumbling arches and overgrown vines that hint at its former grandeur. The central arena is marked by a scarred earth, surrounded by tiered seating that is filled with spectators eager for both negotiation and bloodshed.