The Underdark  world illustration - Fantasy theme
Fantasy

The Underdark

S
Sigma_Wolf

Includes drow cities, aboleth strongholds, realms of Illithids, bioluminescent fungus and crystals.


Author's Note: (WIP) Original credit and idea for this world goes to Piemcdowell. I think having a world based on the Underdark is a great idea. It's such a mysterious and dangerous alien realm, but also so full of magic and wonder. I'm going to be working on the maps to give them detail and visual reference. The Underdark is a very vertical realm and I wish we had a vertical layered mapping system to represent it, but F&F is lacking that feature so I will be using descriptions to let Franz and players know if they are in a surface, upper, mid, or lower region. The basic 5E stuff fits the Underdark pretty well but I will add in some races and classes that better fit the Underdark's lore and flavor. I intend to add monsters as well because there are so many nasty, vile things lurking in those dark depths.
Played13 times
Cloned0 times
Created
32 days ago
Last Updated
19 days ago
VisibilityPublic
Meld into Stone
RitualTransmutationLevel 3
Meld into Stone

Description

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move. Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.

Spell Details
Level3
Range1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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