The Underdark  world illustration - Fantasy theme
Fantasy

The Underdark

S
Sigma_Wolf

Includes drow cities, aboleth strongholds, realms of Illithids, bioluminescent fungus and crystals.


Author's Note: (WIP) Original credit and idea for this world goes to Piemcdowell. I think having a world based on the Underdark is a great idea. It's such a mysterious and dangerous alien realm, but also so full of magic and wonder. I'm going to be working on the maps to give them detail and visual reference. The Underdark is a very vertical realm and I wish we had a vertical layered mapping system to represent it, but F&F is lacking that feature so I will be using descriptions to let Franz and players know if they are in a surface, upper, mid, or lower region. The basic 5E stuff fits the Underdark pretty well but I will add in some races and classes that better fit the Underdark's lore and flavor. I intend to add monsters as well because there are so many nasty, vile things lurking in those dark depths.
Played13 times
Cloned0 times
Created
32 days ago
Last Updated
19 days ago
VisibilityPublic
Teleportation Circle
ConjurationLevel 5
Teleportation Circle

Description

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence-a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.

Spell Details
Level5
Range10
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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