
Arthurian Legend
A king’s moral decay blights his realm, drying rivers and withering crops. A barren land reflects a ruler’s failings, only restored by trials in the Otherworld. The bond between a king’s virtue & his kingdom’s health, a theme of rulers & their lands. The physical world mirrors the moral state of ruler, growing barren as king suffers or sins. The decay represents a curse, a call for atonement. Recovery by strength & spiritual insight. The path to redemption requires a journey into the unknown.
Played | 5 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
The Zealot of St. Osbert is a fervent cult leader who preaches the false teachings of a self-proclaimed saint. Driven by a twisted sense of righteousness, they manipulate their followers into committing acts of fanaticism in the name of their 'holy' cause.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Celestial |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Divine Smite
Once per turn, the Zealot can deal an extra 14 (4d6) radiant damage on a successful melee attack.
Fanatic's Command
The Zealot can issue a command to a follower within 60 feet, granting them advantage on their next attack roll.
Ritual of Zeal
The Zealot can perform a ritual that grants all allies within 30 feet temporary hit points equal to their Charisma modifier at the start of their turn.