
Umbralux terra is a land of wonder. It's a discworld where in one side lies civilization as we know it and on the other, the Underdark, a series of caves wth reverse gravity. On top of the Underdark there is a neverending desert that is home to many fire and earth creatures. The gods are called stars, and are formed when a perosn dies following their Ideals. There are also demons, that come from the Abbyss dimesion.
Played | 3 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 22 days ago |
Visibility | Public |

Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Abyssal, Common |
Armor Class | 13 |
HP Range | 3 - 12 (Avg: 8) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Claw (Bite in Beast Form)
Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Invisibility
The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Scare
One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.