
A fantasy driven world where things are not as bright and happy as they seem. With triving cities with dark allies, and forrests breaming with creatures, What adventures will you find?
Played | 4 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Size | Medium |
Type | Monstrosity |
CR | 2 |
XP | 450 |
Languages | None |
Armor Class | 13 |
HP Range | 16 - 72 (Avg: 44) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Multiattack
The ettercap makes two attacks: one with its bite and one with its claws.
Web
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage.