Pirate
A medieval world filled with magic, fantasy beasts and pirates!
Author's Note:
Welcome to Vallore: a shattered world trying to rebuild.
Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you.
This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions.
Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable.
✅ What’s Included So Far:
🌍 Kingdoms: 5
📌 Points of Interest (POIs): 120+
🧑🤝🧑 NPCs: 150+
🧬 Playable Races: 57
🛡️ Classes: All base D&D 5e
🏴 Factions: 21
👹 Monsters: 9 (and growing)
💎 Items: All base 5e + a few custom
✨ Spells: Base D&D 5e
---
🛠️ Currently In Progress:
🧙♂️ Starting Characters
🧑🤝🧑 More NPCs (and fixing their relationships)
👁️🗨️ More Monsters (including deities)
🔮 Custom Classes & Spells
🎒 Items, Loot, & Bounties
🗺️ Maps
🏝️ More POIs (tons of random islands coming soon!)
---
⚠️ Known Issues:
📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Immovable Rod
Uncommon•Gear (Rod)

Weight2.00 lb.
Description
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Details
Type | Gear |
Category | Rod |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Pieces |