Vallore world illustration - Pirate theme
Pirate

Vallore

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A medieval world filled with magic, fantasy beasts and pirates!


Author's Note: Welcome to Vallore: a shattered world trying to rebuild. Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you. This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions. Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable. ✅ What’s Included So Far: 🌍 Kingdoms: 5 📌 Points of Interest (POIs): 120+ 🧑‍🤝‍🧑 NPCs: 150+ 🧬 Playable Races: 57 🛡️ Classes: All base D&D 5e 🏴 Factions: 21 👹 Monsters: 9 (and growing) 💎 Items: All base 5e + a few custom ✨ Spells: Base D&D 5e --- 🛠️ Currently In Progress: 🧙‍♂️ Starting Characters 🧑‍🤝‍🧑 More NPCs (and fixing their relationships) 👁️‍🗨️ More Monsters (including deities) 🔮 Custom Classes & Spells 🎒 Items, Loot, & Bounties 🗺️ Maps 🏝️ More POIs (tons of random islands coming soon!) --- ⚠️ Known Issues: 📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played36 times
Cloned1 times
Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
Inquisitor
CR 3Medium Humanoid
Inquisitor
HP Range45 - 45 (Avg: 45)
AC15
XP700

Description

Inquisitors are ruthless hunters of magic users, employing strategic tactics to isolate and eliminate their targets. They utilize their magic detection abilities to sense and disrupt magical auras, making them formidable foes in combat.

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range45 - 45 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Counterspell (1/day)

When a creature casts a spell within 60 feet of the Inquisitor, they can use their reaction to cast Counterspell (DC 14). If successful, the spell is negated.

Gag Order (Recharge 5-6)

The Inquisitor can target a creature within 30 feet and cast Silence (self only) for 1 minute. The creature cannot cast spells or speak while in the area of effect.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Magic Disruptor Shot

Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 6 (1d8 + 2) force damage. The target must make a DC 13 Constitution saving throw or have disadvantage on their next spellcasting ability check.

Multiattack

The Inquisitor makes two attacks: one with their Longsword and one with Magic Disruptor Shot.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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