A medieval world filled with magic, fantasy beasts and pirates!
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Gargoyles are winged, stone-like creatures resembling demonic humanoids with horns, sharp teeth, claws, tails, and bat-like wings. They are patient predators, capable of remaining motionless for extended periods, mimicking statues, and delighting in inflicting pain on intelligent prey or animals.
Size | Medium |
Type | Elemental |
CR | 2 |
XP | 450 |
Languages | Terran |
Armor Class | 15 |
HP Range | 52 - 52 (Avg: 52) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Multiattack
The gargoyle makes two attacks: one with its bite and one with its claws.
Surprise Attack
Gargoyles can leap from their motionless state to attack unsuspecting prey, gaining advantage on their first attack roll.
Swooping Strike (Recharge 5–6)
The gargoyle flies up to its flying speed and makes one claw attack with advantage. If the attack hits, the target takes an additional 7 (2d6) slashing damage and must succeed on a DC 12 Strength saving throw or be knocked prone.
Wing Buffet
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.