Pirate
A medieval world filled with magic, fantasy beasts and pirates!
Author's Note:
Welcome to Vallore: a shattered world trying to rebuild.
Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you.
This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions.
Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable.
✅ What’s Included So Far:
🌍 Kingdoms: 5
📌 Points of Interest (POIs): 120+
🧑🤝🧑 NPCs: 150+
🧬 Playable Races: 57
🛡️ Classes: All base D&D 5e
🏴 Factions: 21
👹 Monsters: 9 (and growing)
💎 Items: All base 5e + a few custom
✨ Spells: Base D&D 5e
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🛠️ Currently In Progress:
🧙♂️ Starting Characters
🧑🤝🧑 More NPCs (and fixing their relationships)
👁️🗨️ More Monsters (including deities)
🔮 Custom Classes & Spells
🎒 Items, Loot, & Bounties
🗺️ Maps
🏝️ More POIs (tons of random islands coming soon!)
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⚠️ Known Issues:
📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Color Spray
Illusion•Level 1

Description
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Spell Details
Level | 1 |
Range | N/A |