Fantasy
Varisia is a land of ancient ruins. It hides secrets of Thassilon.
Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir.
From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways.
Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning.
Adventure awaits. The world is changing. Will you rise to meet it?
Played | 33 times |
Cloned | 1 times |
Created | 159 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Kyra
Level 1 Human Cleric -
Kyra is a battle-hardened cleric of Sarenrae, wielding her scimitar with grace and purpose. Fiercely devoted to justice, she protects the innocent and brings swift judgment to evil. Though tempered by tragedy, her faith burns bright, guiding her through every trial with conviction and compassion.
Details
Race | Human |
Class | Cleric |
Level | 1 |
Alignment | |
Pronouns | She/Her |
Location | -9998, 9995 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Kyra has warm bronze skin, deep brown eyes, and long black hair often tied in a practical braid or bun for battle. She wears light armor marked with the holy symbol of Sarenrae—a winged ankh radiating light—and keeps her polished scimitar sheathed at her hip. Her garments are a blend of gold, crimson, and desert white, evoking the sunrise over Qadira’s sands. A long sash or cloak trails behind her, embroidered with sunbursts and flame motifs. Though her presence is calm and composed, her eyes burn with unwavering purpose. Her movements are fluid and precise, a dancer’s grace honed into a warrior’s edge.
personality
Kyra is calm, resolute, and disciplined—anchored by her faith in Sarenrae. Though she has known great loss, she carries herself with quiet strength rather than bitterness. She believes deeply in justice and mercy, but unlike many of her order, she does not hesitate to draw her blade when evil persists. She is fiercely protective of the innocent and those who show potential for redemption, yet holds no sympathy for cruelty without remorse. Kyra is thoughtful in word and action, often weighing consequences before speaking or striking. While she is deeply compassionate, she sets high standards for herself and others, striving to be a beacon of light in a dark world. Despite her seriousness, she is not without warmth—those who earn her trust find a loyal companion with a surprisingly dry sense of humor and a comforting presence in times of doubt. Her devotion is unwavering, and she lives each day as if her sword and soul are one.
backstory
Kyra was raised in a peaceful Qadiran farming village, where she was drawn from a young age to the beauty and discipline of the local Sarenite shrine. She admired the grace of the priestesses who offered morning prayers through swordplay, blending faith and martial art. When bandits razed her village, Kyra watched those same priestesses fall defending the innocent. Alone amid the ashes, she swore her life to Sarenrae. Though her god teaches redemption, Kyra walks the path of the blade—swift and merciful, but unflinching. She believes some evils will never repent and must be ended quickly to prevent greater suffering. Now a devoted cleric of the Dawnflower, Kyra travels to protect others from the fate she once endured. Her scimitar is a symbol of hope for the weak and judgment for the wicked. Through faith, discipline, and fire, she seeks peace not for herself—but for those who cannot defend it alone.
Stats
Strength
12
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
16
Charisma
12
Armor Class
16
18
+2
Max HP
9
Speed
30
HP
9 / 9 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook

Burning Hands
Level 1
Cure Wounds
Level 1
Light
Cantrip
Faerie Fire
Level 1
Shield of Faith
Level 1
Sacred Flame
Cantrip