Fantasy
Varisia is a land of ancient ruins. It hides secrets of Thassilon.
Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir.
From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways.
Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning.
Adventure awaits. The world is changing. Will you rise to meet it?
Played | 33 times |
Cloned | 1 times |
Created | 159 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range11 - 11 (Avg: 11)
AC14
XP200
Description
The Sandpoint Guards are a dedicated force protecting the coastal town of Sandpoint. Clad in chainmail and dark green tabards, they embody the spirit of community and vigilance, ready to defend their home against any threat.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, one other of choice |
Defenses
Armor Class | 14 |
HP Range | 11 - 11 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Spear
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.