Varisia world illustration - Fantasy theme
Fantasy

Varisia

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: Author's Notes for Rise of the Runelords: Welcome to Varisia, a land of ancient mysteries and untamed wilderness. Here, echoes of a lost empire stir, and shadows of forgotten magic threaten to awaken. In this campaign, you will explore ruined cities, face monstrous foes, and uncover secrets buried for millennia. Your choices will shape the fate of Sandpoint and beyond. Trust is rare, danger is real, and legends are born in moments of courage. Prepare for intrigue, adventure, and a journey that will test your bonds and challenge your destiny. Remember: Heroes are defined not by their power, but by the choices they make. Welcome to Rise of the Runelords.
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55 days ago
Last Updated
10 days ago
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Goblin Commando
CR 1Small Humanoid
Goblin Commando
HP Range21 - 21 (Avg: 21)
AC17
XP200

Description

The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.

Details
SizeSmall
TypeHumanoid
CR1
XP200
LanguagesCommon, Goblin
Defenses
Armor Class17
HP Range21 - 21 (Avg: 21)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Multiattack.

The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Nimble Escape

The goblin takes the Disengage or Hide action as a bonus action.

Redirect Attack.

As a Reaction: Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Scimitar.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow

Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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