Varisia world illustration - Fantasy theme
Fantasy

Varisia

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: Author's Notes for Rise of the Runelords: Welcome to Varisia, a land of ancient mysteries and untamed wilderness. Here, echoes of a lost empire stir, and shadows of forgotten magic threaten to awaken. In this campaign, you will explore ruined cities, face monstrous foes, and uncover secrets buried for millennia. Your choices will shape the fate of Sandpoint and beyond. Trust is rare, danger is real, and legends are born in moments of courage. Prepare for intrigue, adventure, and a journey that will test your bonds and challenge your destiny. Remember: Heroes are defined not by their power, but by the choices they make. Welcome to Rise of the Runelords.
Played20 times
Cloned1 times
Created
55 days ago
Last Updated
10 days ago
VisibilityPublic
Goblin Warchanter
CR 0Small Humanoid
Goblin Warchanter
HP Range11 - 11 (Avg: 11)
AC13
XP0

Description

While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance. Their ballads and jingles are undeniably catchy, and serve their purpose in battle well, inspiring goblins and distracting foes. Whether they are actually enjoyable is entirely subjective.

Details
SizeSmall
TypeHumanoid
CR0
XP0
LanguagesCommon, Goblin
Defenses
Armor Class13
HP Range11 - 11 (Avg: 11)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns as a bonus action.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spellcasting

The goblin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12): 1/day each: healing word (bonus Action), Hideous laughter. At will: mage hand, message, minor illusion.

War chant

As a Bonus Action: (2/day). The warchanter sings a song rallying its allies. for the next minute, each ally that can hear within 30 ft of the warchanter add a d4 to its next attack roll or saving throw. a creature can only benefit from one war chant die at a time

Whip

Melee Weapon Attack: +4 to hit, Reach 10ft., one target. Hit 4 (1d4 + 2)

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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