Varisia world illustration - Fantasy theme
Fantasy

Varisia

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: Author's Notes for Rise of the Runelords: Welcome to Varisia, a land of ancient mysteries and untamed wilderness. Here, echoes of a lost empire stir, and shadows of forgotten magic threaten to awaken. In this campaign, you will explore ruined cities, face monstrous foes, and uncover secrets buried for millennia. Your choices will shape the fate of Sandpoint and beyond. Trust is rare, danger is real, and legends are born in moments of courage. Prepare for intrigue, adventure, and a journey that will test your bonds and challenge your destiny. Remember: Heroes are defined not by their power, but by the choices they make. Welcome to Rise of the Runelords.
Played20 times
Cloned1 times
Created
54 days ago
Last Updated
9 days ago
VisibilityPublic
Vargouille
CR 1Tiny Fiend
Vargouille
HP Range13 - 13 (Avg: 13)
AC12
XP200

Description

Vargouilles are grotesque flying heads with bat-like wings originally from Abaddon. Despite their otherworldly origins they are active in the Universe, especially near old battlefields, graveyards, or other locations that have seen much death. Their putrid kiss can transform their victims into vargouilles.

Details
SizeTiny
TypeFiend
CR1
XP200
LanguagesAbyssal and Infernal, and any languages it knew before becoming a fiend, but is unable to speak
Defenses
Armor Class12
HP Range13 - 13 (Avg: 13)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage.

Demon’s Kiss

If an incapacitated target is within five feet of the vargouille, the vargouille can kiss that creature, which must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma at the end of each hour, as its facial features take on a fiendish aspect. The curse is held at bay by direct sunlight or the daylight spell. Once the cursed target’s Charisma drops to 2, it suffers an excruciating, violent death as its head tears away from its body to become a new vargouille. The curse can be ended only by a remove curse or greater restoration spell. The physical changes are undone when the curse ends through these means.

Stunning Shriek

The vargouille unleashes a piercing shriek. Creatures within 30 feet of the vargouille that hear the shriek must succeed on a DC 12 Wisdom saving throw or be frightened and stunned until the end of the vargouille’s next turn. While frightened in this way, a target is stunned. If the creature’s saving throw is successful, then it is immune to the vargouille’s shrieks for the next hour.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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