Fantasy
Varisia is a land of ancient ruins. It hides secrets of Thassilon.
Author's Note: Author's Notes for Rise of the Runelords:
Welcome to Varisia, a land of ancient mysteries and untamed wilderness. Here, echoes of a lost empire stir, and shadows of forgotten magic threaten to awaken. In this campaign, you will explore ruined cities, face monstrous foes, and uncover secrets buried for millennia.
Your choices will shape the fate of Sandpoint and beyond. Trust is rare, danger is real, and legends are born in moments of courage. Prepare for intrigue, adventure, and a journey that will test your bonds and challenge your destiny.
Remember: Heroes are defined not by their power, but by the choices they make. Welcome to Rise of the Runelords.
Played | 20 times |
Cloned | 1 times |
Created | 56 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Drow
CR 0.25•Medium Humanoid

HP Range3 - 24 (Avg: 14)
AC15
XP50
Details
Size | Medium |
Type | Humanoid |
CR | 0.25 |
XP | 50 |
Languages | Elvish, Undercommon |
Defenses
Armor Class | 15 |
HP Range | 3 - 24 (Avg: 14) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.