Rise of the Runelords world illustration - Fantasy theme
Fantasy

Rise of the Runelords

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir. From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways. Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning. Adventure awaits. The world is changing. Will you rise to meet it?
Played33 times
Cloned1 times
Created
159 days ago
Last Updated
8 days ago
VisibilityPublic
Storeroom (A21)
Storeroom (A21)
Point of Interest
Details
Coordinates(-4085, -5965)
Description

This storage room, once filled with forgotten crates and unused tools, now serves a darker purpose. Dust clings to the air, the only light coming from a dim lantern set atop an overturned box. Thick ropes and a discarded blindfold lie on the cold stone floor—waiting. The door is reinforced and locked, its purpose clear. This is an impromptu holding cell, prepared by Tsuto for his sister, Ameiko, should she answer the letter he plans to send. The room is eerily quiet, as if expecting its next unwilling occupant. Footprints in the dust suggest recent activity—someone has been pacing, preparing… waiting. If the party has spent enough time in Sandpoint, Tsuto sends a heartfelt letter to Ameiko, requesting a private meeting in the Glassworks basement. The letter is persuasive, appealing to their shared past and his supposed regrets. If she goes, he ambushes her, binds her, and locks her here as a bargaining tool or a final severance from Sandpoint. She leaves the letter at her inn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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