Rise of the Runelords world illustration - Fantasy theme
Fantasy

Rise of the Runelords

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir. From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways. Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning. Adventure awaits. The world is changing. Will you rise to meet it?
Played33 times
Cloned1 times
Created
159 days ago
Last Updated
8 days ago
VisibilityPublic
The Chamber of Embarkation
The Chamber of Embarkation
Point of Interest
Details
Coordinates(-9998, 9995)
Description

Hidden deep within the endless stacks of the Whisperer’s Library, this chamber serves as a resting place for dormant stories not yet told. The room is circular, vast, and silent, illuminated by an otherworldly glow from floating quills and hovering lanterns. In the center, four elevated platforms encircle a glowing sigil etched into the floor—each platform holding a character in suspended animation. They rest as if frozen mid-thought, their forms preserved in soft golden light, awaiting a player’s touch to stir them into motion. The walls are carved with shifting runes and flowing text, constantly rewriting themselves in forgotten languages, representing potential outcomes, fates, and forgotten paths. When a player enters alone, the Whisperer appears and invites them to choose up to three companions. With each selection, a chosen character stirs, light flares around their name etched in the air above them, and their book closes as their story begins anew. This is not a place of rest.

Appearance

A vast circular chamber with a vaulted ceiling that vanishes into swirling constellations of ink and glowing script. At the center, four stone platforms hold suspended adventurers, each bathed in soft, flickering light. The obsidian floor is etched with golden runes that pulse like a heartbeat. Hovering books and floating quills drift silently through the air, while the walls ripple with cascading rivers of glowing text. Echoes of distant worlds—laughter, steel, song—faintly linger in the air, waiting to be awakened.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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