Rise of the Runelords world illustration - Fantasy theme
Fantasy

Rise of the Runelords

R
Ryvian

Varisia is a land of ancient ruins. It hides secrets of Thassilon.


Author's Note: The town of Sandpoint welcomes you with open arms—a place of quiet beauty, seaside charm, and a fresh start. But beneath its peaceful surface lies a hidden past. Forgotten ruins dot the countryside. Old tales speak of lost empires and forbidden magics. And recently, subtle signs suggest something is beginning to stir. From mysterious happenings in remote corners of the world to whispers of long-buried evils, fate is weaving your path into something far greater than you imagined. What begins as a simple journey will become a battle against the legacy of an empire whose sins still linger—twisting the world in unseen ways. Rise of the Runelords is a sweeping fantasy epic where ancient secrets rise to the surface, unlikely heroes are forged in fire, and the echoes of the past demand reckoning. Adventure awaits. The world is changing. Will you rise to meet it?
Played33 times
Cloned1 times
Created
159 days ago
Last Updated
8 days ago
VisibilityPublic
Simulacrum
IllusionLevel 7
Simulacrum

Description

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots. If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

Spell Details
Level7
Range1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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