A world where magic is rare and power is earned through strength and legacy.
Played | 3 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
The Steelhide Sandworm is a colossal creature that burrows through the desert sands with terrifying speed. Its body is covered in a tough, steel-like skin that protects it from most attacks, while its grinding blade-like teeth can shred through flesh and armor alike.
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 750 |
Languages | understands Terran but cannot speak |
Armor Class | 30 |
HP Range | 300 - 350 (Avg: 325) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 45 (6d10 + 8) piercing damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw or be blinded until the end of its next turn.
Deadly circle
curls up and creates a deadly whirlpool with a diameter of 20 feet. All creatures within the area take 5d12 bludgeoning damage and must make a DC 20 Constitution saving throw or become stunned for 1 turn. Non-magical objects are destroyed. Creatures attempting to escape must make a DC 22 Strength saving throw or remain trapped within the whirlpool. This ability can only be used on solid ground or sand. Cooldown: 3 turns.
Quicksand Circle
The Steelhide Sandworm can create a 20-foot radius circle of quicksand in a location it can see within 60 feet. Creatures that enter the area must succeed on a DC 18 Strength saving throw or become restrained in the quicksand.