Version 2 world illustration - Mystery theme
Mystery

Version 2

V
VixenVex

Murder Mystery in the Ozark Mountains

Played4 times
Cloned1 times
Created
93 days ago
Last Updated
15 days ago
VisibilityPublic
Trickster & Deceiver
Melee

Trickster & Deceiver

The master manipulator thrives in deception, controlling others like pieces on a chessboard. Every word is calculated, every move intentional. Are they playing to win, or just enjoying the chaos? The gambler or con artist lives by risk, always weighing the odds. Their charm is a mask, their motives unclear. Are they trying to survive—or is this all just a game to them? Both figures spin lies with ease, but in a house of deceit, even the best bluffs can fall apart.

The Unpredictable
Melee

The Unpredictable

The paranoid recluse, jittery and distrustful, sees danger in every shadow. Are they right, or is their fear making them the perfect scapegoat? The ex-criminal, desperate to prove they’ve changed, keeps their past buried—but for how long? Then there’s the red herring, suspicious in every way, but are they truly guilty or just an unfortunate distraction? In a house where trust is fleeting and lies are everywhere, one question remains—who will survive the night?

The Outsider
Melee

The Outsider

Outsiders are always suspect. The mysterious stranger arrives unannounced, quiet and observant. Do they hold the missing piece of the puzzle, or are they simply waiting for the right moment to strike? The traveler, by contrast, claims to be passing through, caught up in events beyond their control. But their unfamiliarity makes them dangerous—do they know nothing, or are they hiding everything? The group watches them closely, but will they see the truth in time?

Staff & Servant
Melee

Staff & Servant

The butler, janitor, or maid ever composed, knows more than they reveal. Their duty is to the estate, but where do their true loyalties lie? The maid, overworked and overlooked, sees and hears everything. If anyone knows the truth, it’s her—but will she speak? Then there’s the chef, gruff and blunt. They stay in the kitchen, yet know when something isn’t right. The staff seem invisible, but in a house filled with secrets, even the smallest detail can mean life or death.

Socialite & Elite
Melee

Socialite & Elite

Born into wealth, the heiress or heir wields power with ease, their influence undeniable. But wealth does not make them untouchable, and if they have something to hide, the killer will know. The playboy or heartbreaker, charming and reckless, is used to seduction and betrayal. Their tangled web of affairs leads to disaster. Meanwhile, the eccentric millionaire, lost in their obsessions, thrives in mystery. Did they come to solve one—or to create it?

Self-Made Figure
Melee

Self-Made Figure

The ruthless businessperson built their fortune on strategy, treating life like a transaction. Their cutthroat nature makes them a prime suspect—who better to remove an obstacle than someone who sees people as assets? The journalist or writer, ever observant, is drawn to the estate’s dark history. Their curiosity is dangerous; every truth uncovered invites risk. Both figures crave control—one through wealth, the other through knowledge. But control is an illusion.

Intellectuals & Scholars
Melee

Intellectuals & Scholars

The historian or academic sees the mansion as a puzzle, unearthing past tragedies that mirror the present. But history has a way of repeating itself, and some truths should stay buried. The scientist or doctor, cold and precise, studies the crime scene with unsettling detachment. Are they searching for answers—or covering their own tracks? Both figures seek understanding, yet knowledge may not save them. In this deadly game, curiosity isn’t just dangerous—it’s fatal.

Blue Collar Human
Melee

Blue Collar Human

The Blue Collar Human is a gritty, no-nonsense class that thrives in the shadows of wealth and privilege. With a background as a mechanic or handyman, they possess unique skills in repair and survival, making them adept at navigating deception and uncovering hidden truths in a world that views them as an outsider. Their outsider status grants them an edge in a mansion filled with intrigue, but it also makes them a target as they confront the dark secrets of the elite.

Authority Figure
Melee

Authority Figure

The detective or incestigator, sharp-eyed and methodical, dissects every clue, whether an official or an amateur caught in the chaos. Their logic is invaluable, but in a house of lies, even reason can be manipulated. Meanwhile, the bureaucrat seeks order over truth, dismissing details that threaten their status. Whether incompetent or hiding something, their interference may be just as deadly as the killer. Trusting them could be a mistake, but ignoring them might be worse.

Wizard
d8
Spellcaster

Wizard

Learned mages who study and cast spells from spellbooks.

Warlock
d8
Spellcaster

Warlock

Spellcasters bound by a pact to supernatural entities.

Sorcerer
d8
Spellcaster

Sorcerer

Innate spellcasters with magical bloodlines.

Rogue
Melee

Rogue

Stealthy, dexterous adventurers skilled in evasion and subterfuge.

Ranger
d8
Spellcaster

Ranger

Skilled hunter and tracker, proficient with ranged attacks.

Paladin
d8
Spellcaster

Paladin

Holy warriors imbued with divine magic.

Monk
Melee

Monk

Master of martial arts, using inner force and agility.

Fighter
Melee

Fighter

Skilled in martial arts, versatile with weapons and armor.

Druid
d8
Spellcaster

Druid

Shapeshifting spellcasters connected to nature.

Cleric
d8
Spellcaster

Cleric

Divine spellcasters devoted to a deity, able to heal and harm.

Bard
d8
Spellcaster

Bard

Musical mages with a wide range of abilities and spells.

Barbarian
Melee

Barbarian

Masters of brute force, harnessing their rage to deliver powerful blows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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