Fantasy
30 years ago, Voran conquered. Emperor Xylo's death sparks unrest, vassal kingdoms eye freedom
Author's Note: REMINDER: CHECK YOUR CHARACTER IS STARTING IN THE RIGHT LOCATION WHEN YOU BEGIN!
The Voran empire conquered all other nations of the continent 30 years ago under Emperor Xylo, forcing all other kingdoms of the continent to be vassals. Now with Emperor Xylo's assassination, ambitious vassals may seek to rebel in this era of uncertainty.
Currently very WIP - Make sure you update your starting location based on your character
My usual starting prompt: The air hangs heavy with unease across the Voran Empire. Two weeks ago, the unthinkable happened: Emperor Xylo, the iron-fisted ruler who had maintained a fragile peace for decades, fell victim to a subtle but deadly poison, administered by an unseen assassin. The news spread like wildfire, igniting a storm of reactions. The vassal kingdoms, long held in check by Xylo's authority, now teeter on the brink of potential rebellion or opportunistic expansion. Within the opulent halls of the Imperial Court at the Iron Citadel in the capital city of Vora'Zul, a vicious power struggle has erupted. Emperor Xylo's children, each with their own ambitions and supporters, are locked in a desperate contest for the throne, dividing the court into warring factions. Describe the immediate scene around you: the sights, sounds, and the palpable tension in the air. What are the whispers and rumors you overhear concerning the Emperor's death and the looming succession of the Voran Empire for the Emperor's children? Additionally, reveal all characters present in my immediate location and any nearby locations I might be able to discover. Use dialogue and begin the story with a question.
Upcoming Plans:
- Fill up the remaining countries in the map
- complete capital point of interests
- complete creating rulers
- adventurer/guild system and tying it to the voran empire
- complete shadowlands
- create monsters/demons
- adjust NPC settings
- improved starting characters
Played | 53 times |
Cloned | 5 times |
Created | 62 days ago |
Last Updated | 45 days ago |
Visibility | Public |

Elysia Windrider
Level 10 Human Cleric -
A wise and respected elder stateswoman in the Voran empire, Elysia Windrider serves as an advisor advocating for caution and experience amidst a growing crisis. Her attempts to guide the empire towards a more just and peaceful future reflect her deep commitment to her people, though her influence is challenged by the chaos around her.
Details
Race | Human |
Class | Cleric |
Level | 10 |
Alignment | |
Pronouns | She/Her |
Location | -6885, -1353 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A female human cleric. She has long silver hair that flows gracefully down her back and warm brown eyes that reflect her wisdom. Dressed in elegant robes adorned with intricate patterns, she carries a staff topped with a glowing crystal, symbolizing her connection to the divine.
personality
Elysia is calm, thoughtful, and compassionate, often taking the time to listen before speaking. She values wisdom and experience, believing that true strength lies in understanding and patience rather than aggression.
backstory
Elysia has spent decades in service to the empire, rising through the ranks due to her keen insight and diplomatic skills. She has witnessed the rise and fall of many leaders and has dedicated her life to ensuring peace and justice prevail, even as the world around her descends into turmoil.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
20
Charisma
16
Armor Class
15
Max HP
70
Speed
30
HP
70 / 70 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook