Conquered Continent world illustration - Fantasy theme
Fantasy

Conquered Continent

C
ChocoChip

30 years ago, Voran conquered. Emperor Xylo's death sparks unrest, vassal kingdoms eye freedom


Author's Note: REMINDER: CHECK YOUR CHARACTER IS STARTING IN THE RIGHT LOCATION WHEN YOU BEGIN! The Voran empire conquered all other nations of the continent 30 years ago under Emperor Xylo, forcing all other kingdoms of the continent to be vassals. Now with Emperor Xylo's assassination, ambitious vassals may seek to rebel in this era of uncertainty. Currently very WIP - Make sure you update your starting location based on your character My usual starting prompt: The air hangs heavy with unease across the Voran Empire. Two weeks ago, the unthinkable happened: Emperor Xylo, the iron-fisted ruler who had maintained a fragile peace for decades, fell victim to a subtle but deadly poison, administered by an unseen assassin. The news spread like wildfire, igniting a storm of reactions. The vassal kingdoms, long held in check by Xylo's authority, now teeter on the brink of potential rebellion or opportunistic expansion. Within the opulent halls of the Imperial Court at the Iron Citadel in the capital city of Vora'Zul, a vicious power struggle has erupted. Emperor Xylo's children, each with their own ambitions and supporters, are locked in a desperate contest for the throne, dividing the court into warring factions. Describe the immediate scene around you: the sights, sounds, and the palpable tension in the air. What are the whispers and rumors you overhear concerning the Emperor's death and the looming succession of the Voran Empire for the Emperor's children? Additionally, reveal all characters present in my immediate location and any nearby locations I might be able to discover. Use dialogue and begin the story with a question. Upcoming Plans: - Fill up the remaining countries in the map - complete capital point of interests - complete creating rulers - adventurer/guild system and tying it to the voran empire - complete shadowlands - create monsters/demons - adjust NPC settings - improved starting characters
Played53 times
Cloned5 times
Created
62 days ago
Last Updated
45 days ago
VisibilityPublic
Kara Windwhisper
Kara Windwhisper
Level 5 Half-Elf Rogue -
A cunning half-elf broker with a knack for negotiation and a web of connections in the bustling docks of Vora'Zul. She thrives in the chaos of trade, always seeking the next big deal.
Details
RaceHalf-Elf
ClassRogue
Level5
Alignment
PronounsShe/Her
Location-7055, -1485
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A female half-elf rogue with long, flowing black hair and sharp green eyes. She wears a fitted leather vest over a dark tunic, with trousers that allow for easy movement. A dagger is sheathed at her side, and she has a collection of small pouches filled with various trinkets and coins.
personality
Kara is shrewd and resourceful, always looking for an advantage in any situation. She is charismatic and persuasive, able to charm her way into and out of trouble. However, her past has made her wary of trusting others, and she often keeps her true intentions hidden.
backstory
Kara grew up in the shadow of the docks, learning the art of trade from her merchant father and elven mother. After a series of betrayals in her early career, she became a master of deception and negotiation, using her charm and wit to navigate the treacherous waters of the trading world.
Stats
Strength
12
Dexterity
18
Constitution
14
Intelligence
16
Wisdom
15
Charisma
20
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Kara Windwhisper is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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