Conquered Continent world illustration - Fantasy theme
Fantasy

Conquered Continent

C
ChocoChip

30 years ago, Voran conquered. Emperor Xylo's death sparks unrest, vassal kingdoms eye freedom


Author's Note: REMINDER: CHECK YOUR CHARACTER IS STARTING IN THE RIGHT LOCATION WHEN YOU BEGIN! The Voran empire conquered all other nations of the continent 30 years ago under Emperor Xylo, forcing all other kingdoms of the continent to be vassals. Now with Emperor Xylo's assassination, ambitious vassals may seek to rebel in this era of uncertainty. Currently very WIP - Make sure you update your starting location based on your character My usual starting prompt: The air hangs heavy with unease across the Voran Empire. Two weeks ago, the unthinkable happened: Emperor Xylo, the iron-fisted ruler who had maintained a fragile peace for decades, fell victim to a subtle but deadly poison, administered by an unseen assassin. The news spread like wildfire, igniting a storm of reactions. The vassal kingdoms, long held in check by Xylo's authority, now teeter on the brink of potential rebellion or opportunistic expansion. Within the opulent halls of the Imperial Court at the Iron Citadel in the capital city of Vora'Zul, a vicious power struggle has erupted. Emperor Xylo's children, each with their own ambitions and supporters, are locked in a desperate contest for the throne, dividing the court into warring factions. Describe the immediate scene around you: the sights, sounds, and the palpable tension in the air. What are the whispers and rumors you overhear concerning the Emperor's death and the looming succession of the Voran Empire for the Emperor's children? Additionally, reveal all characters present in my immediate location and any nearby locations I might be able to discover. Use dialogue and begin the story with a question. Upcoming Plans: - Fill up the remaining countries in the map - complete capital point of interests - complete creating rulers - adventurer/guild system and tying it to the voran empire - complete shadowlands - create monsters/demons - adjust NPC settings - improved starting characters
Played53 times
Cloned5 times
Created
60 days ago
Last Updated
43 days ago
VisibilityPublic
Cloudkill
ConjurationLevel 5
Cloudkill

Description

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.

Spell Details
Level5
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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