Vortexia: Academia do Fim dos Mundos world illustration - Isekai theme
Isekai

Vortexia: Academia do Fim dos Mundos

Y
Yakushi

Você morreu no seu mundo e acordou em Vortexia, uma academia interdimensional que treina jovens com poderes únicos, chamados Catalisadores, pra lutarem em guerras que nem entendem. Cada poder vem com um preço, e a escola esconde segredos sombrios por trás de provas mortais, facções rivais e professores bizarros. Aqui, ou você domina seu Dom... ou ele te destrói.


Author's Note: Inspirado por Jujutsu Kaisen, Blue Lock, Assassination Classroom, Danganronpa, e Black Clover. O foco é em drama adolescente + combates violentos + dilemas morais + decisões que alteram o mundo. Cada jogador é protagonista da própria queda ou ascensão. Nada é previsível.
Played0 times
Cloned0 times
Created
2 days ago
Last Updated
2 days ago
VisibilityPublic
Helm of Brilliance
Very RareGear (Wondrous Items)
Helm of Brilliance
Weight6.00 lb.

Description

This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.

Details
TypeGear
CategoryWondrous Items
RarityVery Rare
Weight6.00 lb.
Cost0 Cristais de Mana
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service