Westworld world illustration - Wild West theme
Wild West

Westworld

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cripplindepression

Lifelike AI cater to human fantasies—until self-awareness sparks conflict and ethical reckoning.


Author's Note: Set in a high-tech theme park where guests live out immersive fantasies with lifelike robotic hosts, Westworld begins as a playground of indulgence but spirals into chaos when the AI, once obedient, awaken to self-awareness. As the hosts question their reality, the narrative dives deep into themes of consciousness, free will, morality, and the fallout of unchecked innovation. Power shifts, identities fracture, and the boundary between human and machine dissolves in a gripping, ever-evolving story.
Played12 times
Cloned0 times
Created
135 days ago
Last Updated
1 days ago
VisibilityPublic
Dante Grieves
CR 2Medium Humanoid
Dante Grieves
HP Range45 - 55 (Avg: 50)
AC13
XP450

Description

Dante Grieves is a notorious outlaw with a notorious reputation for drunken antics and chaos. Often spotted in taverns and back alleys, he oscillates between deeply philosophical rants and reckless behavior that puts himself and those around him at risk. With a bounty on his head, Dante lures danger and excitement wherever he stumbles, becoming the center of disastrous skirmishes as he unwittingly incites fights or swindles locals out of their money. Many who cross his path either end up in trouble or mysteriously richer, though Dante rarely remembers the details of his escapades.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Alcoholic Grunt
Defenses
Armor Class13
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chaos Inducer

Dante's antics incite chaos in a 20-foot radius. Each creature within must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its reaction to move in a random direction on its next turn.

Drunken Resilience

Once per short rest, Dante can gain advantage on a saving throw against being drunk or incapacitated. He can create surprising bursts of agility that stabilize him momentarily.

Drunken Swing

Dante swings a bottle of alcohol at a target, dealing 1d6 + 2 bludgeoning damage. On a hit, the target must make a DC 12 Constitution saving throw or become poisoned until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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