Whimsiflux world illustration - Fantasy theme
Fantasy

Whimsiflux

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dmtartaruga

A place of wonder, danger, and endless surprises, where the rules of reality are mere suggestions


Author's Note: Welcome, adventurers, to Whimsiflux, a vibrant, ever-changing realm where magic is as common as sunlight and the landscape shifts like a dream. Here, floating islands drift on pastel clouds, rivers flow uphill just to see the view, and everyday objects have personalities (like a Sass-Candle that complains if you don’t light it properly). At the heart of this chaotic wonderland lies The Wimflux, a region where reality itself glitches—rivers might turn into spaghetti, and houses might grow legs and wander off. In Whimsiflux, laughter is the most powerful magic, and every day is a new adventure. Currency System Even in a realm as whimsical as Whimsiflux, trade and commerce thrive—but the currency is as quirky as the world itself. Here’s how it works: Gigglecoins: The primary currency, these shimmering, iridescent tokens jingle like laughter when shaken. Each coin is stamped with the face of a different fey creature and is imbued with a tiny bit of joy. (1 Gigglecoin = a decent meal or a simple potion.) Whimberries: Glowing, magical fruits that grow on Whimsyvines. They come in various colors, each with unique flavors and effects. Highly perishable, they’re perfect for smaller transactions. (10 Whimberries = 1 Gigglecoin.) Fluxdust: A glittery powder from the Wimflux region, used for crafting and barter. It’s volatile and unpredictable, making it prized by mages and tinkerers. (100 pinches = 1 Gigglecoin.) In Whimsiflux, creativity and humor are your greatest assets. So grab your Boots of Rainbow Striding, pack a few Gigglecoins, and get ready for a journey where the only rule is: expect the unexpected!
Played0 times
Cloned0 times
Created
70 days ago
Last Updated
3 days ago
VisibilityPublic
Djinni
CR 11Large Elemental
Djinni
HP Range98 - 224 (Avg: 161)
AC17
XP7200
Details
SizeLarge
TypeElemental
CR11
XP7200
LanguagesAuran
Defenses
Armor Class17
HP Range98 - 224 (Avg: 161)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities,
Condition ImmunitiesNone
Actions

Create Whirlwind

A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

Multiattack

The djinni makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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