
In the heart of the vast continent of Mahayala, whispers spread like wildfire across the land. Word of an ancient artifact, left behind by the Dragon God himself, ignites both wonder and fear. The relic, shrouded in myth and time, is said to possess unimaginable power. From scorching deserts to icy peaks and emerald forests, every corner of the realm buzzes with tales of the god’s legacy. Now, all of Mahayala’s races stir at the news.
Played | 3 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Size | Medium |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | Common |
Armor Class | 11 |
HP Range | 14 - 63 (Avg: 39) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Club
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Luring Song
The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.
Multiattack
The harpy makes two attacks: one with its claws and one with its club.