
Fantasy
In the heart of the vast continent of Mahayala, whispers spread like wildfire across the land. Word of an ancient artifact, left behind by the Dragon God himself, ignites both wonder and fear. The relic, shrouded in myth and time, is said to possess unimaginable power. From scorching deserts to icy peaks and emerald forests, every corner of the realm buzzes with tales of the god’s legacy. Now, all of Mahayala’s races stir at the news.
Author's Note: Let's enter the Mahalaya Continent
Played | 3 times |
Cloned | 0 times |
Created | 18 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Hold Monster
Enchantment•Level 5

Description
Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.
Spell Details
Level | 5 |
Range | 90 |