
In the heart of the vast continent of Mahayala, whispers spread like wildfire across the land. Word of an ancient artifact, left behind by the Dragon God himself, ignites both wonder and fear. The relic, shrouded in myth and time, is said to possess unimaginable power. From scorching deserts to icy peaks and emerald forests, every corner of the realm buzzes with tales of the god’s legacy. Now, all of Mahayala’s races stir at the news.
Played | 3 times |
Cloned | 0 times |
Created | 18 days ago |
Last Updated | 14 days ago |
Visibility | Public |

Description
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
Level | 4 |
Range | 300 |