
In the heart of the vast continent of Mahayala, whispers spread like wildfire across the land. Word of an ancient artifact, left behind by the Dragon God himself, ignites both wonder and fear. The relic, shrouded in myth and time, is said to possess unimaginable power. From scorching deserts to icy peaks and emerald forests, every corner of the realm buzzes with tales of the god’s legacy. Now, all of Mahayala’s races stir at the news.
Played | 3 times |
Cloned | 0 times |
Created | 18 days ago |
Last Updated | 14 days ago |
Visibility | Public |

Description
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental's statistics.
Level | 5 |
Range | 90 |