World Gone world illustration - Post-Apocalyptic theme
Post-Apocalyptic

World Gone

D
DayStarr

This is the beginning of the zomie apocalyse. Watch the world descend into chaos.


Author's Note: This is the start. We are all stuck in a dollar general at the start.
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Created
34 days ago
Last Updated
Yesterday
VisibilityPublic
Average Zombie
CR 1Medium Undead
Average Zombie
HP Range20 - 25 (Avg: 23)
AC8
XP200

Description

Average Zombies are the remnants of humanity, reanimated by the chaos of the apocalypse. They are slow-moving and weak individually, but their true danger lies in their ability to swarm and overwhelm the unprepared.

Details
SizeMedium
TypeUndead
CR1
XP200
LanguagesDoes not understand human language.
Defenses
Armor Class8
HP Range20 - 25 (Avg: 23)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Grab

An attempt to latch onto a target. +2 hold, +3 daze.

Hordes

When in a group of 5 or more, Average Zombies gain advantage on attack rolls against a target.

Swing

Unarmed attack: Wildly swining at the target in a desperate attempt to attack. +2 hit, reach 5ft, one - two targets. Piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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