Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 12 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Silas Crawford
Level 3 Human Fence -
The grizzled, reclusive fence of Van Horn. Operating from a dusty, cluttered shop, Silas Crawford buys and sells illicit goods, from weapons to rare trinkets. He is a man of few words and deep suspicion, his trade demanding a constant, weary vigilance in the lawless port town.
Details
Race | Human |
Class | Fence |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 2379, 654 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Dollar | 0 |
Cents | 0 |
appearance
Silas Crawford is a stout, middle-aged man whose appearance is as cluttered and forgotten as the wares in his shop. His most defining feature is a massive, bushy brown beard and mustache that covers the lower half of his face, making his expressions difficult to read, though they usually settle on a look of deep suspicion. His hair is a matching brown, and his weary eyes peer out from under a perpetually furrowed brow. He has the thick, strong build of a man who does manual work, but his hands show the dexterity for finer things, like crafting trinkets. He typically wears practical, heavy clothing, like the worn, blue knit sweater he is often seen in, which seems to trap the dust and grime of his trade. He stands behind his counter with a solid, unmoving presence, a man rooted to his spot, surrounded by the secrets and stolen stories of the criminal underworld.
personality
Silas is a man who has walled himself off from the world with layers of gruffness and suspicion. He is not talkative, and what little he says is often a dry, mumbled assessment of an item's worth or a curt dismissal. He trusts no one, a necessary trait in a profession where every customer is a potential thief or informant. His primary motivation is profit, but he also possesses the quiet pride of a master craftsman, taking a unique satisfaction in creating talismans from the strange and rare items that cross his counter. He is not actively malicious, but he is entirely amoral in his dealings, facilitating the violent cycle of the underworld without a second thought. He is a pragmatic, weary survivor in a town that eats idealists for breakfast.
backstory
Silas Crawford is a name whispered among the desperate and the dishonest from Annesburg to Saint Denis. He operates a seemingly legitimate shop in the ramshackle, lawless port of Van Horn, but its true purpose is known to the right people. He is a fence, a vital link in the criminal ecosystem, buying stolen weapons, selling forbidden pamphlets, and, for those with the right components, crafting unique talismans and trinkets. No one knows where Silas learned his peculiar crafting skills, but they are as valuable as his discretion. He deals with violent outlaws, desperate treasure hunters, and everyone in between, navigating the dangerous currents of his trade with a detached, professional cynicism. His shop is a neutral ground built on mutual, if temporary, trust and the universal language of coin.
Stats
Strength
14
Dexterity
12
Constitution
16
Intelligence
15
Wisdom
13
Charisma
18
Armor Class
11
Max HP
24
Speed
30
HP
24 / 24 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Silas Crawford is not a spellcaster.