Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 12 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |
The Strange Man
Level 20 Unknown Unknown -
An enigmatic and otherworldly figure, impeccably dressed. He offers curiously neutral advice, encouraging individuals to confront their own dilemmas while hinting at karmic consequences. His true nature is a mystery, a symbol of fate and the profound weight of one's own choices.
Details
Race | Unknown |
Class | Unknown |
Level | 20 |
Alignment | |
Pronouns | They/Them |
Location | 1692, -55 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Dollar | 0 |
Cents | 0 |
appearance
An enigmatic and otherworldly figure, impeccably dressed in a tailored black suit complemented by a finely crafted grey vest and a sleek black tie. He sports a striking top hat and a meticulously groomed mustache. His deep, contemplative blue eyes seem to carry the weight of timeless wisdom and untold secrets. His posture is perfect, his movements deliberate, and his presence commands an unnerving stillness in any room he occupies.
personality
Curiously neutral, the Strange Man acts as a cosmic accountant, presenting a bill for a life's choices without judgment or malice. His demeanor hints at grim, karmic consequences tied to his enigmatic deals, yet he offers his cryptic advice freely, encouraging individuals to confront their own dilemmas. He is a detached observer, a catalyst rather than a participant, embodying a form of perfect, unfeeling balance. His wisdom is vast, yet he offers it in riddles, forcing others to find their own answers. He is not good or evil, but a perfect reflection of the person he faces; a saint to the repentant and a devil to the damned. His patience is infinite, and his understanding of human nature is absolute, making his refusal to intervene directly all the more terrifying.
backstory
The origins and true identity of the Strange Man are shrouded in mystery, with theories suggesting he could be a supernatural being, a prophetic figure, or a manifestation of fate itself. He often appears in places rich with themes of death or pivotal choices, symbolizing the transience of life and prompting reflection on the importance of one's actions. His history is not one of events, but of presence; a recurring, enigmatic figure in the lives of those at a moral crossroads, serving as a mirror for their souls and a harbinger of the consequences they have earned.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
15
Max HP
35
Speed
30
HP
35 / 35 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
The Strange Man is not a spellcaster.