Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 12 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Sarah Miller
Level 2 Human Socialite -
Sarah Miller is a vibrant and beloved presence in Annesburg, known for her community spirit and welcoming nature. Whether helping a neighbor or introducing newcomers, she serves as the town’s social glue. Her resourcefulness and charm make her a trusted friend, organizer, and an anchor of kindness amid hardship.
Details
Race | Human |
Class | Socialite |
Level | 2 |
Alignment | |
Pronouns | She/Her |
Location | 2347, 1022 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Dollar | 0 |
Cents | 0 |
appearance
Sarah is a young woman in her mid-to-late twenties, with a friendly, approachable air. Her long brown hair is usually tied back with a ribbon or pinned up in a loose twist to keep it out of her face. Her bright green eyes sparkle with interest when others speak, and her warm, open smile seems almost ever-present. She dresses with simple elegance: a modest yet flattering dress in calm, earthy tones, paired with a fitted jacket that gives her a practical edge. Her boots are scuffed from running errands across the rugged terrain of Annesburg, but always polished with care. Her hands are often busy—holding a basket of baked goods, gesturing animatedly in conversation, or organizing papers for a community meeting. She radiates energy without being overwhelming and carries herself with quiet confidence and sincere warmth.
personality
Sarah is compassionate, attentive, and full of quiet determination. She is a natural listener who remembers small details about people’s lives and uses that knowledge to bring them together. She doesn’t seek attention but always seems to be at the center of things—bridging gaps, easing tensions, and lifting spirits. Her kindness is genuine, but she’s no pushover; she has strong opinions about fairness and respect, and isn’t afraid to stand up for others. She prefers diplomacy over confrontation, but when someone she cares about is threatened or disrespected, her tone sharpens quickly. Sarah thrives on community and purpose, believing that everyone deserves to feel seen, heard, and valued. Her emotional intelligence makes her a quiet force of good, and her belief in people helps others believe in themselves.
backstory
Born and raised in Annesburg, Sarah was the daughter of a blacksmith and a midwife. Surrounded by hard work and community ties, she grew up with a deep understanding of both struggle and resilience. Rather than pursue a trade or leave town, Sarah focused on nurturing the town itself—building bonds, resolving disputes, and helping others find their footing. As Annesburg grew and new people arrived, Sarah naturally stepped into the role of community liaison, connecting newcomers with housing, jobs, and friendships. She organizes gatherings, mediates disagreements, and always seems to know who needs what, and where to find it. Though she avoids formal titles, everyone knows: if you need help in Annesburg, go to Sarah Miller. She’s not just part of the town—she’s one of the reasons it holds together.
Stats
Strength
10
Dexterity
12
Constitution
12
Intelligence
14
Wisdom
16
Charisma
18
Armor Class
11
Max HP
14
Speed
30
HP
14 / 14 HP
XP
300300 XP899
Level 2
Equipped Items
Spellbook
Sarah Miller is not a spellcaster.