Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 12 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |
HP Range10 - 30 (Avg: 20)
AC12
XP200
Description
Coyotes are cunning and adaptable predators found throughout New Austin, West Elizabeth, Lemoyne, and New Hanover. They primarily hunt small rodents, using their keen senses to track and ambush their prey.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 10 - 30 (Avg: 20) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.
Pack Tactics
The coyote has advantage on an attack roll against a creature if at least one of the coyote's allies is within 5 feet of the creature and the ally isn't incapacitated.