Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 12 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |
HP Range30 - 45 (Avg: 38)
AC13
XP200
Description
The Gray Wolf is a cunning predator that roams the Big Valley region and Tall Trees North. Known for their pack mentality, they hunt in groups to take down larger prey like deer and mountain goats, while also scavenging smaller animals.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 30 - 45 (Avg: 38) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Pack Tactics
The Gray Wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.