Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 12 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC13
XP1800
Description
The Lemoyne Raiders' Commanding Officer is a battle-hardened leader, fueled by revenge and camaraderie. With extensive experience, they inspire their troops with fervor and strategic insight, leading the charge into battle with a mix of reckless abandon and calculated intent, typically supported by 3-4 Lemoyne Raiders soldiers.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, War Tongue |
Defenses
Armor Class | 13 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Hip Fire
The officer fires a ranged weapon at a target within 60 feet, dealing 2d8 piercing damage.
Shoulder Aim
The officer takes careful aim, gaining advantage on their next ranged attack roll, dealing an additional 1d8 damage on a hit.
Troop Command
As a bonus action, the officer can grant one ally within 30 feet an extra action on their next turn.