Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 12 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |
HP Range70 - 100 (Avg: 85)
AC12
XP700
Description
The Western Moose is a large herbivorous mammal found in the remote forests of West Elizabeth, Ambarino, and New Hanover. Known for its impressive antlers and massive size, it primarily feeds on willow and birch shoots, aquatic plants, and various forbs.
Details
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Charge
The Western Moose can move up to its speed and make a single ram attack against a target. If the attack hits, it deals 2d10 + 6 bludgeoning damage.
Gore
The moose can make a melee attack with its antlers, dealing 2d8 + 6 piercing damage on a hit.