Set in 1899, outlaws seek redemption as moral boundaries blur in the fight for survival.
Played | 0 times |
Cloned | 1 times |
Created | 23 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Description
The Lemoyne Raiders General is a battle-hardened leader of a notorious outlaw gang, driven by a thirst for revenge against the North. With a fierce loyalty to their troops, they inspire fear and respect on the battlefield, striking swiftly and mercilessly against their foes.
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 3900 |
Languages | Common, Thieves' Cant |
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Hip Fire
The General fires a shot from their pistol at a target within 30 feet, dealing 2d6 piercing damage. This attack can be made as a bonus action if the General has already attacked this turn.
Shoulder Aim
The General takes careful aim, gaining advantage on their next ranged attack roll. If the attack hits, it deals an additional 1d6 damage.
Troop Command
The General can issue commands to their allies within 60 feet, granting them an extra attack on their next turn. This ability can be used once per short rest.
War Strategy
The General assesses the battlefield, allowing them to grant all allies within 30 feet a +2 bonus to their next attack roll or saving throw. This ability can be used once per long rest.