Set in 1899, outlaws seek redemption as moral boundaries blur in the fight for survival.
Played | 0 times |
Cloned | 1 times |
Created | 23 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Description
A fresh recruit in the O'Driscoll gang, eager to prove themselves but lacking experience. They are driven by ambition and a fierce desire to climb the ranks, often making impulsive decisions in combat to showcase their loyalty. You will rarely find a solo O'Driscoll Gang New Recruit, they normally are seen in ground of 3 to 6 O'Driscoll Gang New Recruit.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common |
Armor Class | 12 |
HP Range | 30 - 30 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Careful Aim
The New Recruit takes a moment to steady their aim, gaining advantage on their next ranged attack roll. This action requires them to spend their turn focusing.
Hip Fire
The New Recruit fires their revolver quickly, making a ranged attack against a target within 30 feet. On a hit, the target takes 1d8 + 2 piercing damage.
Tackle
The New Recruit attempts to tackle a target within 5 feet, making a melee attack. On a hit, the target must succeed on a Strength saving throw (DC 12) or be knocked prone.