Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area.
Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play
Some starts come with a starting prompt; here’s a glimpse of what they are:
- Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison
- Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison
- SSV - Main Barroom: The Stranger:: Amnesia
- VDO - Back Room: An O'Driscoll's Due:: Outlaw
- Snowfield Shack: A Fractured Memory:: Survival, Mystery
- Saint Denis Docks: The Rookie:: Law
- Third-Story Apartment: The Stakeout:: Law, Mystery
- Pleasance House: The Inherited Debt:: Slice of Life, Survival
- Flatneck Station: A New Start:: Slice of Life
- Bayall Edge: The Contract:: Mystery, Supernatural
- Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law
To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played | 1414 times |
Cloned | 51 times |
Created | 135 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range60 - 90 (Avg: 75)
AC15
XP700
Description
A majestic herbivore known for its impressive curved horns and sturdy build, the Sierra Nevada Bighorn Ram roams the mountainous terrains of New Austin and West Elizabeth. It grazes on a variety of vegetation, including forbs, woody plants, and grasses, making it a vital part of the ecosystem.
Details
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | understands Sylvan but cannot speak. |
Defenses
Armor Class | 15 |
HP Range | 60 - 90 (Avg: 75) |
Damage Vulnerabilities | Poison |
Damage Resistances | Bludgeoning, Piercing |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Gore
The ram charges at a target, using its powerful horns to deal 2d10 + 5 piercing damage.
Trample
If the ram moves at least 20 feet straight toward a creature and then hits it with a Gore attack, the target must succeed on a DC 15 Strength saving throw or take an additional 2d6 bludgeoning damage and be knocked prone.