World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

Set in 1899, outlaws seek redemption as moral boundaries blur in the fight for survival.


Author's Note: Set in the world of Red Dead Redemption 2, we encounter Arthur Morgan and his infamous Van der Linde gang family.
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Nite Folk
CR 3.5Medium Humanoid
Nite Folk
HP Range40 - 50 (Avg: 45)
AC12
XP700

Description

The Nite Folk are a sinister group of Voodoo-inspired killers that haunt the swamps of Bayou Nwa and Bluewater Marsh. They set deadly traps at night, robbing and brutally murdering their victims, leaving behind gruesome displays of dismembered bodies as a warning to others. Known for their stealth and cunning, they communicate through unsettling clicks and hisses, striking fear into the hearts of those who dare to wander their territory after dark.

Details
SizeMedium
TypeHumanoid
CR3.5
XP700
LanguagesClicks and hisses, no language
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Attack

The Nite Folk can set traps in their territory. When a creature triggers a trap, they can make a surprise attack against it.

Melee Attack

The Nite Folk attack with crude melee weapons, dealing 1d8+2 slashing damage.

Ranged Attack

The Nite Folk fire arrows from their bows, dealing 1d6+2 piercing damage.

Terrifying Display

As a bonus action, the Nite Folk can display a gruesome trophy (a dismembered body part) to frighten nearby creatures. Targets must succeed on a DC 13 Wisdom saving throw or become frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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