Military
The world is plunged into a global conflict driven by real-world geopolitical tensions.
Author's Note: The world is consumed by a global conflict fueled by real-world geopolitical tensions, where shifting alliances and territorial disputes ignite battles across Europe, the Middle East, the Pacific, and beyond. Conventional military forces—tanks, aircraft, naval fleets, and infantry—clash in large-scale warfare, while intelligence agencies wage a shadow war of espionage, sabotage, and covert operations. Civilians struggle with mass displacement, dwindling resources, and the grim realities of survival. Players navigate this volatile landscape as soldiers, commanders, or survivors, shaping the war's outcome through strategy, diplomacy, and force. However, amidst the chaos, hidden battles unfold beyond the frontlines, where personal vendettas, underground factions, and unexpected threats test the limits of control.
NATO and Russia’s Allies are in the midst of a war with each other.
- The campaign is rooted in real-world 2025 geopolitics, military forces, and ongoing conflicts.
- It features large-scale battles, logistical challenges, and civilian crises.
- Players can take on roles as frontline soldiers, special forces operatives, or military strategists.
- Intelligence warfare, resource management, and battlefield tactics are crucial for survival.
NATO:
- United States, United Kingdom, Canada, Germany, France, Italy, Poland, Turkey, Spain, Norway, Denmark, Romania, Greece, Croatia, Slovakia, Slovenia, Albania, Montenegro, Ukraine (informally), South Korea (informally).
United States (Non-NATO):
- Japan, South Korea, Israel, Australia, Taiwan, Mexico, Brazil, India, Philippines.
Russia:
- China, Iran, North Korea, Syria, Belarus, Venezuela, Cuba, Armenia, Kazakhstan, Myanmar.
European Union Allies:
- Germany, France, Italy, Poland, Spain, Greece, Romania, Hungary, Sweden, Finland, Baltic States, Netherlands.
Other Allies (Non-NATO):
- Israel, India, Qatar, UAE, Saudi Arabia, Argentina, Brazil, South Africa (neutral but with Western ties).
Played | 27 times |
Cloned | 2 times |
Created | 25 days ago |
Last Updated | 19 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Bloaters are large, armored undead creatures that thrive in damp, foggy swamplands and overgrown ruins on Banoi Island. They are known for their ability to throw toxic spores and release noxious gas upon their demise, making them a dangerous foe in close quarters.
Details
Size | Large |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Spore Throw
The Bloater hurls a spore pod at a target within 60 feet. The target must succeed on a DC 15 Constitution saving throw or take 3d8 poison damage and be poisoned for 1 minute.
Toxic Gas Release
When the Bloater dies, it releases a cloud of toxic gas in a 20-foot radius. Creatures in that area must make a DC 15 Constitution saving throw, taking 4d10 poison damage on a failed save, or half as much damage on a successful one.