Japanese Mythology
A fantastical world heavily inspired by japanese mythology and the edo time period.
Played | 21 times |
Cloned | 0 times |
Created | 66 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range11 - 27 (Avg: 19)
AC14
XP200
Description
Bandits are cunning criminals who thrive on chaos and unrestrained greed. They form loose associations to ambush unsuspecting travelers and pillage settlements, operating under a simple code of survival of the fittest. Quick-witted and resourceful, bandits can often outsmart their prey, relying on stealth and deception to achieve their goals.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Thieves' Cant |
Defenses
Armor Class | 14 |
HP Range | 11 - 27 (Avg: 19) |
Damage Vulnerabilities | Acid, Fire, Cold |
Damage Resistances | Poison, Psychic |
Damage Immunities | None |
Condition Immunities | None |
Actions
Longbow
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 3) piercing damage.
Multiattack
The bandit makes two melee attacks or one ranged attack and one melee attack.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Sneak Attack
The bandit deals an extra 7 (2d6) damage on an attack if it has advantage on the attack roll or if the target is within 5 feet of an ally.