Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

cloned fromShinrai/Yamato
D
Dreadnought

A fantastical world heavily inspired by japanese mythology and the edo time period.

Played3 times
Cloned0 times
Created
64 days ago
Last Updated
Yesterday
VisibilityPublic
Ahriman
CR 10Large Aberration
Ahriman
HP Range100 - 250 (Avg: 175)
AC17
XP10000

Description

Ahriman is a fearsome flying aberration with an enormous eye at the center of its forehead, radiating a sinister glow. This aberration is said to be born from the nightmares of ancient beings, soaring through the skies with a presence that instills dread in the hearts of those who dare to gaze upon it. Its form is draped in dark, shimmering feathery tendrils that flicker like shadows against the night sky, blending seamlessly with the surrounding darkness.

Details
SizeLarge
TypeAberration
CR10
XP10000
Languagestelepathy
Defenses
Armor Class17
HP Range100 - 250 (Avg: 175)
Damage VulnerabilitiesForce, Radiant, Acid, Poison
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Eye Ray

Ahriman fires a ray from its central eye. The target must make a DC 16 Constitution saving throw, taking 4d10 psychic damage on a failed save, or half as much on a successful one.

Nightmare Call (Recharge 5-6)

Ahriman emits a terrifying call that echoes within the minds of its foes. All creatures within a 30-foot radius must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Wing Buffet

Ahriman can use its wings to create a powerful gust of wind. All creatures within a 15-foot radius must succeed on a DC 16 Strength saving throw or take 3d8 bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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