
Bizzare world mixing fantasy and postapocalyptic settings
Played | 8 times |
Cloned | 2 times |
Created | 78 days ago |
Last Updated | 28 days ago |
Visibility | Public |

Description
Captain is the highly respected and slightly intimidating ruler of his ship, known throughout Port Kapul for his skilled navigation and leadership on the treacherous seas. With a naturally commanding presence and a boisterous laugh, he is often found enjoying a drink in the local tavern, regaling patrons with tales of adventure while ensuring that none of his sailors linger too late into the night. Given the bustling atmosphere of Port Kapul, particularly during the Month of the Dead Festival, Captain serves as an essential figure in the thriving port community, offering transport to those brave enough to hire him.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Elean, |
Armor Class | 14 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Drunken Brawl
Captain can engage in a melee attack that deals 1d8 + 2 bludgeoning damage. If he has at least one drink in him, he has advantage on the attack roll, but all nearby enemies must succeed on a DC 12 Constitution saving throw or be disadvantage on their next attack.
Intimidating Presence
Captain can choose one creature within 30 feet of him that he can see. That creature must succeed on a DC 15 Wisdom saving throw or be frightened until the end of Captain's next turn.
Sailor's Expertise
Captain can grant himself advantage on one skill check related to navigation, sailing, or persuasion, making him an exceptional negotiator for transport services.