Ylva world illustration - High Fantasy theme
High Fantasy

Ylva

m
matix1992

Bizzare world mixing fantasy and postapocalyptic settings

Played8 times
Cloned2 times
Created
78 days ago
Last Updated
28 days ago
VisibilityPublic
Captain
CR 2Medium Humanoid
Captain
HP Range40 - 60 (Avg: 50)
AC14
XP450

Description

Captain is the highly respected and slightly intimidating ruler of his ship, known throughout Port Kapul for his skilled navigation and leadership on the treacherous seas. With a naturally commanding presence and a boisterous laugh, he is often found enjoying a drink in the local tavern, regaling patrons with tales of adventure while ensuring that none of his sailors linger too late into the night. Given the bustling atmosphere of Port Kapul, particularly during the Month of the Dead Festival, Captain serves as an essential figure in the thriving port community, offering transport to those brave enough to hire him.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Elean,
Defenses
Armor Class14
HP Range40 - 60 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drunken Brawl

Captain can engage in a melee attack that deals 1d8 + 2 bludgeoning damage. If he has at least one drink in him, he has advantage on the attack roll, but all nearby enemies must succeed on a DC 12 Constitution saving throw or be disadvantage on their next attack.

Intimidating Presence

Captain can choose one creature within 30 feet of him that he can see. That creature must succeed on a DC 15 Wisdom saving throw or be frightened until the end of Captain's next turn.

Sailor's Expertise

Captain can grant himself advantage on one skill check related to navigation, sailing, or persuasion, making him an exceptional negotiator for transport services.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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